![]() ![]() With a lack of real presentation issues and upgrading in key areas, WWE 2K23 comfortably takes the title of the best-looking wrestling game to date. Announcers don't wear out their welcome right away either, and special kudos again goes to the smooth blending of real action and documentary footage in the Showcase mode. Cena himself gets a credit on the soundtrack and it's a nice one. The expected music and overall presentation for each wrestler has been updated as necessary and looks great. Similarly, overall menu navigation throughout the experience is smooth and simple. Wrestler attire gets the necessary upgrades and all of the new additions to the exhaustive roster look great-highlighted by new arrivals such as Cody Rhodes.ĭuring actual bouts, the HUD at the bottom of the screen during matches helpfully illustrates super buildup and the limb-by-limb statuses of opponents. New camera angles and zooms feel noticeable, too. Much of that returns, with each wrestler looking quite like their real-life counterparts and moving in ways that make sense. ![]() WWE 2K23 had big boots to fill in the presentation department.Īmong last year's many upgrades was a staggering overhaul to the lighting system, better physics and a battery of new camera angles and zooms that amplified the action. Controls are snappy and make sense, and it's generally a little easier to position opponents and set up moves. None of the drawbacks are enough to overly dampen the experience and in a way, they're almost a part of the charm of pro wrestling video games these days.Īs a whole, this is one of the best gameplay systems in the franchise. remains hit or miss, sometimes going on SuperCena stretches and other times screeching off to do nonsensical things. Some of the exhaustingly inescapable trappings of the genre persist at times such as odd collision detection and phantom whiffs on grapples and strikes. ![]() The in-ring gameplay isn't without problems, though. It's a seriously engrossing thing to mess with that has been missing from pro wrestling games for a long time and might not get the broad attention it deserves. grapples, how often they target limbs like technicians or do risky daredevil maneuvers. There are a stunning number of options to tweak for each and every superstar from the edit menu, including how often they throw strikes vs. This year, players can customize wrestler behaviors to make sure, for example, those giants aren't attempting dives out of the ring. A giant, for example, finally felt heavier and different from a cruiserweight. ![]() Last year, the series took a massive step forward by making wrestlers perform realistically within their archetypes. The window to kick out of a pin gets smaller the longer a match continues and the player's character takes punishment, which ends up emulating the dramatic kick outs at the last second in real life surprisingly well. Players can use the mashing-buttons option still, or use a new timing window on a sliding bar for dramatic effect. One of the really nice additions to the gameplay loop comes at wrestling's most important, drama-packed moment-kick outs. Late in a match, it takes longer for stars to execute a grapple, offering a layer of strategy to how a player approaches a match. Grappling is again consistent and engaging, with stamina playing a key role here. Guessing an opponent's attack and hitting the corresponding button creates a counter. It feels punchy and responsive, making for a system that is button-mashing good for new players and offering plenty of skillful depth.īreakers return and feel just as good. Instead, the combo system chaining different types of attacks against various defensive options again feels good, like a traditional fighting game. Visual Concepts decided against trying to layer new things atop what works and mostly resisted possible urges to loop back in joystick and button modifiers. Given the positive dramatic overhaul WWE 2K22 was for the series, that's a good thing. In many ways, WWE 2K23 doesn't feel all that different from its predecessor in the gameplay department. ![]()
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